Should i save the collectors base
Whichever choice the player makes will have consequences in both Mass Effect 2 and 3. Many of these are superficial, affecting the dialogue and cutscenes at the end of Mass Effect 2. The war against the Reapers in Mass Effect 3 is more tangibly impacted by the fate of the Collector Base, though the difference between the two options can be considered negligible in most circumstances. Shepard is asked by the Illusive Man, Cerberus' enigmatic leader , to preserve the Collector Base for its valuable technology.
Throughout Mass Effect 2 , Cerberus is positioned as a necessary evil - an organization ultimately interested only in preserving and uplifting humanity to a stature above the other alien races. Shepard's rationale behind destroying the base is to rid the galaxy of the site of horrific experimentation on the Collectors' victims, and ensure powerful technology does not find its way into the hands of an organization with questionable motives like Cerberus.
While on the Collector Base, EDI hypothesizes that the Collectors are actually genetically modified Protheans, the historically dominant race annihilated in the last Reaper harvest. Prothean organic material was harvested roughly 50, years ago and used to create the Collectors, indoctrinated slaves of the Reapers. Much the same is happening to the human colonists who have been taken by the Collectors, though choosing to destroy the base is met with conflicting sentiments from squad mates such as Garrus and Mordin, who point out the scientific value in preserving it.
Taking Mass Effect 2's Paragon route in destroying the Collector Base angers the Illusive Man, who now sits in front of a bright blue star and tells Shepard that the technology destroyed along with the base could have secured human dominance in the Milky Way against the Reapers and beyond.
The first of these two War Assets has a Military Strength of , and the latter has a Military Strength of , making them quite comparable. This is essentially the end of the consequences that come out of the Collector Base decision, and indeed they are not very impactful overall. One final thing to mention is that if a player reaches the end of Mass Effect 3 with an EMS that is below , then they will only have access to one ending choice. The choice that is available will depend upon whether the Collector Base was kept or destroyed, and thus fans may want to spend a little time reading up on the game's endings.
That said, players that put even a small amount of effort into their playthroughs should have no trouble exceeding EMS, making this consequence somewhat negligible. We have a full guide here on what happens depending on the choice you pick, as well as the repercussions of your decision in Mass Effect 3. After destroying the Human Reaper in the center of the base, Shepard prepares to overload the base's system to "blow it sky high".
However, just as they are about to do this, Joker patches through an incoming message from the Illusive Man who tries to persuade Shepard that there is another alternative. The Illusive Man wants to use the technology in the base to help in the war against the Reapers. Don't have an account? Sign up for free! What do you need help on? Cancel X. Topic Archived. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts.
Boards Mass Effect 3 Collector Base repercussion? User Info: deltaforzes. User Info: charon78au. Slightly more war assets, and a minor difference in a mid-mission dialogue. Both choices give war assets. Im mature Aussie gamer. Don't pay the ferry man. Don't even fix a price.
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